長ければ
2つか3つにスクリプトを分割して 全文 書き出して
blender python
球体Aが -30から 30に移動する
球体Aが x>0になったら
球体Cを 0,0,0から 0,ー30,0へ 移動させるスクリプト書いて
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import bpy
# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=1.0, location=(-10.0, 0.0, 0.0))
# Set start and end frames
start_frame = 1
end_frame = 100
# Define the start, middle, and end positions
start_pos = (-30.0, 0.0, 0.0)
middle_pos = (0.0, 0.0, 0.0)
end_pos = (0.0, -30.0, 0.0)
# Move the sphere to (0, 0, 0) over time
for i in range(start_frame, int(end_frame/2)+1):
frame_factor = (i-start_frame)/((end_frame/2)-start_frame)
bpy.context.scene.frame_set(i)
bpy.context.object.location = tuple(s*(1-frame_factor) + m*frame_factor for s,m in zip(start_pos, middle_pos))
bpy.context.object.keyframe_insert(data_path="location", index=-1)
# Move the sphere to (0, -10, 0) over time
for i in range(int(end_frame/2)+1, end_frame+1):
frame_factor = (i-(end_frame/2)-1)/((end_frame/2)-start_frame)
bpy.context.scene.frame_set(i)
bpy.context.object.location = tuple(m*(1-frame_factor) + e*frame_factor for m,e in zip(middle_pos, end_pos))
bpy.context.object.keyframe_insert(data_path="location", index=-1)
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