2023年3月20日月曜日

拡散が ピンク電車の1倍

aaa   拡散が ピンク電車の1倍

flame x10 で 2000

# Set the speed multiplier
vvv_velocity = 10 / 3.16227766017



# Set the speed multiplier
vvv_velocity = 10 / 1.41




(((-90)**2 + (30)**2))** 0.5

1/30 *( (90**2+30**2) **0.5)

flame 200 no  ままで
VVV を 10倍設定に


1/30 *( (90**2+30**2) **0.5)

1/3.16227766017
 -90 ,-30, 0

1/1.41   
-60,-30,0





捨ての

end_frame = start_frame + 400
end_frame = start_frame + 200 修正 さらに

1/ (((((-90)**2 + (30)**2))** 0.5) / 30 )
3.16
0.31622776601


1/( ((((-60)**2 + (30)**2))** 0.5) / 30 )

0.4472135955

捨て



import bpy
import math

# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=2.0, location=(-90.0, 0.0, 0.0))

# Set start and end frames
start_frame = 1
end_frame = start_frame + 2000

# Define the start and end positions
start_pos = (-90.0, 0.0, 0.0)
end_pos = (0.0, -30.0, 0.0)

# Calculate the distance between start_pos and end_pos
distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))

# Set the speed multiplier
vvv_velocity = 10 / 3.16227766017

# Calculate the velocity required to move the sphere at a constant speed
velocity = distance / (end_frame - start_frame) * vvv_velocity

# Move the sphere from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
    bpy.context.scene.frame_set(i)
    bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
    bpy.context.object.keyframe_insert(data_path="location", index=-1)

# Stop the sphere from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)

# Set the waiting period
wait_frames = 0
end_frame += wait_frames

# Set the current frame to the end_frame
current_frame = end_frame

# Keep the sphere at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
    current_frame += 1
    
    # Insert a keyframe at the current frame for the sphere's location
    bpy.context.scene.frame_set(current_frame)
    bpy.context.object.location = end_pos
    bpy.context.object.keyframe_insert(data_path="location", index=-1)
    
    # Stop the loop if current_frame reaches repeat_frames
    if current_frame == repeat_frames:
        break

# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = (0.0, -30.0, 0.0)

# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis









単位速度1の 電車 先端



import bpy
import math

# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=2.0, location=(-30.0, 0.0, 0.0))

# Set start and end frames
start_frame = 1
end_frame = start_frame + 2000

# Define the start and end positions
start_pos = (-30.0, 0.0, 0.0)
end_pos = (0.0, -30.0, 0.0)

# Calculate the distance between start_pos and end_pos
distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))

# Set the speed multiplier
vvv_velocity = 10 / 1.41

# Calculate the velocity required to move the sphere at a constant speed
velocity = distance / (end_frame - start_frame) * vvv_velocity

# Move the sphere from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
    bpy.context.scene.frame_set(i)
    bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
    bpy.context.object.keyframe_insert(data_path="location", index=-1)

# Stop the sphere from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)

# Set the waiting period
wait_frames = 0
end_frame += wait_frames

# Set the current frame to the end_frame
current_frame = end_frame

# Keep the sphere at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
    current_frame += 1
    
    # Insert a keyframe at the current frame for the sphere's location
    bpy.context.scene.frame_set(current_frame)
    bpy.context.object.location = end_pos
    bpy.context.object.keyframe_insert(data_path="location", index=-1)
    
    # Stop the loop if current_frame reaches repeat_frames
    if current_frame == repeat_frames:
        break

# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = (0.0, -30.0, 0.0)

# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis



















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連番 007 未来光円錐 過去光円錐 円周中心からの球体放出

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