2023年3月24日金曜日

配布用 改造20230325 基本1

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2023年3月21日火曜日
円柱 原型 Z軸 方向 end_frame = start_frame + 600













import bpy
import math

# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=2.0, location=(-30.0, 0.0, 0.0))

# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=2.0, location=(30.0, 0.0, 0.0))



# Create a cylinder object
bpy.ops.mesh.primitive_cylinder_add(radius=1.0, depth=60.0, location=(30.0, 0.0, 0.0))

# Set start and end frames
start_frame = 1
end_frame = start_frame + 600

# Define the start and end positions
start_pos = (30.0, 0.0, 0.0)
end_pos = (-30.0, 0.0, 0.0)

# Calculate the distance between start_pos and end_pos
distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))

# Set the speed multiplier
vvv_velocity = 1.0


chousei = 1 / distance

# Calculate the velocity required to move the sphere at a constant speed
velocity = (end_frame - start_frame) * vvv_velocity * chousei





# Move the sphere and cylinder from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
    bpy.context.scene.frame_set(i)
    bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
    bpy.context.object.keyframe_insert(data_path="location", index=-1)
    bpy.context.object.keyframe_insert(data_path="scale", index=-1)

# Stop the sphere and cylinder from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)

# Set the waiting period
wait_frames = 30
end_frame += wait_frames

# Set the current frame to the end_frame
current_frame = end_frame

# Keep the sphere and cylinder at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
    current_frame += 1
    
    # Insert a keyframe at the current frame for the sphere and cylinder's location and scale
    bpy.context.scene.frame_set(current_frame)
    bpy.context.object.location = end_pos
    bpy.context.object.keyframe_insert(data_path="location", index=-1)
    bpy.context.object.keyframe_insert(data_path="scale", index=-1)
    
    # Stop the loop if current_frame reaches repeat_frames
    if current_frame == repeat_frames:
        break

# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = (0.0, -30.0, 0.0)

# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis






# import bpy
# import math

# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=2.0, location=(-30.0, 0.0, 30.0))

# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(radius=2.0, location=(30.0, 0.0, 30.0))



# Create a cylinder object
bpy.ops.mesh.primitive_cylinder_add(radius=1.0, depth=1.0, location=(30.0, 0.0, 30.0))

# Set start and end frames
start_frame = 1
end_frame = start_frame + 600

# Define the start and end positions
start_pos = (30.0, 0.0, 30.0)
end_pos = (-30.0, 0.0, 30.0)

# Calculate the distance between start_pos and end_pos
distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))

# Set the speed multiplier
vvv_velocity = 0.04

# Calculate the velocity required to move the sphere at a constant speed
velocity = distance / (end_frame - start_frame) * vvv_velocity

# Move the sphere and cylinder from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
    bpy.context.scene.frame_set(i)
    bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
    bpy.context.object.keyframe_insert(data_path="location", index=-1)
    bpy.context.object.keyframe_insert(data_path="scale", index=-1)

# Stop the sphere and cylinder from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)

# Set the waiting period
wait_frames = 30
end_frame += wait_frames

# Set the current frame to the end_frame
current_frame = end_frame

# Keep the sphere and cylinder at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
    current_frame += 1
    
    # Insert a keyframe at the current frame for the sphere and cylinder's location and scale
    bpy.context.scene.frame_set(current_frame)
    bpy.context.object.location = end_pos
    bpy.context.object.keyframe_insert(data_path="location", index=-1)
    bpy.context.object.keyframe_insert(data_path="scale", index=-1)
    
    # Stop the loop if current_frame reaches repeat_frames
    if current_frame == repeat_frames:
        break

# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = (0.0, -30.0, 0.0)

# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis












# import bpy

# アクティブなシーンを取得する
scene = bpy.context.scene

# 開始フレームを1に設定する
scene.frame_start = 1

# 終了フレームを640に設定する
scene.frame_end = 640



































# import bpy

# アクティブなシーンを取得する
scene = bpy.context.scene

# 開始フレームを1に設定する
scene.frame_start = 1

# 終了フレームを640に設定する
scene.frame_end = 640








import bpy

# アクティブなシーンを取得する
scene = bpy.context.scene

# アクティブなフレームを650に設定する
scene.frame_set(650)





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連番 007 未来光円錐 過去光円錐 円周中心からの球体放出

aaa 参考 2023年3月26日日曜日 製作 002b 未来光円錐の方向 線路レールで https://ia2023sha.blogspot.com/2023/03/002b.html import bpy import math zion_co...