基準えんばん
基準円板の イメージ中心
45度 光線 y+
45度 光線 y-
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import bpy
import math
zion_collection_name = "45リアル光線45"
# コレクションを作成する
col = bpy.data.collections.new(zion_collection_name)
bpy.context.scene.collection.children.link(col)
# 45度光線用 1/1.44 速度基準 えんばん X 軸 ana 方向 Y_回転_True
import bpy
import math
from mathutils import Matrix
from math import radians
# 速度調整
zousoku = 1.0 / 1.41
vvv_velocity =0.01
# 基準速度の X軸を進む えんばん の 名前
zion_obj = "1.0 / 1.41基準速度えん_X"
zion_camera ="1.0 / 1.41基準速度えん_X cam"
zion_cam_location = (0.0, 0.0, 0.0)
zion_radius = 30.0
zion_depth = 0.0
# スタート時の えんばん 中心
zion_sx = 00.0
zion_sy = 0.0
zion_sz = 0.0
# flame = 600 エンド時の えんばん 中心
zion_ex = 30.0
zion_ey = 0.0
zion_ez = 0.0
# 球体_center 円板の中心
zion_maboroshi_radius = 1.6
zion_maboroshi_subdivisions = 32
zion_ball_center = "1.0 / 1.41イメージ中心 球体"
zion_ball_center_camera = "1.0 / 1.41イメージ中心 球体 cam"
# Y軸 方向 幻想球体の名前
zion_ball_plus_y_obj = "45photon +y 球体"
zion_ball_plus_y_camera = "45photon +y 球体 cam"
zion_ball_minus_y_obj = "45photon -y 球体"
zion_ball_minus_y_camera = "45photon -y 球体 cam"
# 幻想球体+y 移動
zion_y_plus_zure = 30
# 幻想球体-y 移動
zion_y_minus_zure = -30
# Y軸 方向 真理球体の名前
zion_ball_plus_yr_obj = "真 +y 球体"
zion_ball_plus_yr_camera ="真 +y 球体 cam"
zion_ball_minus_yr_obj = "真 -y 球体"
zion_ball_minus_yr_camera ="真 -y 球体 cam"
# 真理 球体 +y 移動
zion_y_plus_real_zure = 30
# 真理 球体 -y 移動
zion_y_minus_real_zure = -30
zion_ry_plus_end_pos = ( zion_sx, zion_sy + zion_y_plus_real_zure , zion_sz )
zion_ry_minus_end_pos = ( zion_sx, zion_sy + zion_y_minus_real_zure , zion_sz )
# 以下 ほぼ設定 いじらないで良し
# Set a flag to indicate whether to apply the rotation or not
zion_xx_apply_rotation = False
zion_yy_apply_rotation = True
zion_zz_apply_rotation = False
zion_start_pos = (zion_sx, zion_sy, zion_sz)
zion_end_pos = (zion_ex, zion_ey, zion_ez)
# Create a cylinder object
bpy.ops.mesh.primitive_cylinder_add(radius=zion_radius, depth=zion_depth, location=(zion_sx, zion_sy, zion_sz))
# Get a reference to the newly created object
obj = bpy.context.active_object
# Create a rotation matrix for a 90 degree rotation around the x-axis if apply_rotation is True
if zion_xx_apply_rotation:
rotation_matrix = Matrix.Rotation(radians(90.0), 4, 'X')
else:
rotation_matrix = Matrix.Identity(4)
# Apply the rotation to the object's world matrix
obj.matrix_world @= rotation_matrix
# Create a rotation matrix for a 90 degree rotation around the y-axis if apply_rotation is True
if zion_yy_apply_rotation:
rotation_matrix = Matrix.Rotation(radians(90.0), 4, 'Y')
else:
rotation_matrix = Matrix.Identity(4)
# Apply the rotation to the object's world matrix
obj.matrix_world @= rotation_matrix
# Create a rotation matrix for a 90 degree rotation around the x-axis if apply_rotation is True
if zion_zz_apply_rotation:
rotation_matrix = Matrix.Rotation(radians(90.0), 4, 'Z')
else:
rotation_matrix = Matrix.Identity(4)
# Apply the rotation to the object's world matrix
obj.matrix_world @= rotation_matrix
# オブジェクトに名前を付ける
bpy.context.object.name = zion_obj
# Set start and end frames
start_frame = 1
end_frame = start_frame + 600
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
# Calculate the distance between start_pos and end_pos
distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))
chousei = 1 / distance # 斜め進みと flame の関係?
# Calculate the velocity required to move the sphere at a constant speed
velocity = (end_frame - start_frame) * vvv_velocity * chousei * zousoku
# Move the sphere and cylinder from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
bpy.context.scene.frame_set(i)
bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the sphere and cylinder from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Set the waiting period
wait_frames = 30
end_frame += wait_frames
# Set the current frame to the end_frame
current_frame = end_frame
# Keep the sphere and cylinder at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
current_frame += 1
# Insert a keyframe at the current frame for the sphere and cylinder's location and scale
bpy.context.scene.frame_set(current_frame)
bpy.context.object.location = end_pos
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the loop if current_frame reaches repeat_frames
if current_frame == repeat_frames:
break
# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam_data.lens = 600.0 # set focal length to 50mm (zoomed in)
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = zion_cam_location
cam.name = zion_camera
# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis
# import bpy
# アクティブなシーンを取得する
scene = bpy.context.scene
# 開始フレームを1に設定する
scene.frame_start = 1
# 終了フレームを640に設定する
scene.frame_end = 640
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# 球体_center 円板の中心 質点 原子 相当
import bpy
import math
from mathutils import Matrix
from math import radians
zion_start_pos = (zion_sx, zion_sy, zion_sz)
zion_end_pos = (zion_ex, zion_ey, zion_ez)
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
vvv_velocity = vvv_velocity
zion_obj = zion_ball_center
zion_camera = zion_ball_center_camera
zion_cam_location = zion_cam_location
# Set the location, radius, and number of subdivisions
zion_location = (zion_sx, zion_sy, zion_sz)
radius =zion_maboroshi_radius
subdivisions =zion_maboroshi_subdivisions
# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(location=zion_location, radius=zion_maboroshi_radius, segments=subdivisions, ring_count=subdivisions)
# Get a reference to the newly created object
obj = bpy.context.active_object
# オブジェクトに名前を付ける
bpy.context.object.name = zion_obj
# Set start and end frames
start_frame = 1
end_frame = start_frame + 600
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
# Calculate the distance between start_pos and end_pos
# distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))
chousei = 1 / distance # 斜め進みと flame の関係?
# Calculate the velocity required to move the sphere at a constant speed
velovelocity = (end_frame - start_frame) * vvv_velocity * chousei *zousoku
# Move the sphere and cylinder from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
bpy.context.scene.frame_set(i)
bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the sphere and cylinder from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Set the waiting period
wait_frames = 30
end_frame += wait_frames
# Set the current frame to the end_frame
current_frame = end_frame
# Keep the sphere and cylinder at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
current_frame += 1
# Insert a keyframe at the current frame for the sphere and cylinder's location and scale
bpy.context.scene.frame_set(current_frame)
bpy.context.object.location = end_pos
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the loop if current_frame reaches repeat_frames
if current_frame == repeat_frames:
break
# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam_data.lens = 600.0 # set focal length to 50mm (zoomed in)
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = zion_cam_location
cam.name = zion_camera
# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis
# import bpy
# アクティブなシーンを取得する
scene = bpy.context.scene
# 開始フレームを1に設定する
scene.frame_start = 1
# 終了フレームを640に設定する
scene.frame_end = 640
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
# Y軸 方向 幻想球体 +Y
import bpy
import math
from mathutils import Matrix
from math import radians
zion_start_pos = (zion_sx, zion_sy, zion_sz)
zion_end_pos = (zion_ex, zion_ey + zion_y_plus_zure, zion_ez)
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
vvv_velocity = vvv_velocity
zion_obj = zion_ball_plus_y_obj
zion_camera = zion_ball_plus_y_camera
zion_cam_location = zion_cam_location
# Set the location, radius, and number of subdivisions
zion_location = (zion_sx, zion_sy, zion_sz)
radius =zion_maboroshi_radius
subdivisions =zion_maboroshi_subdivisions
# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(location=zion_location, radius=zion_maboroshi_radius, segments=subdivisions, ring_count=subdivisions)
# Get a reference to the newly created object
obj = bpy.context.active_object
# オブジェクトに名前を付ける
bpy.context.object.name = zion_obj
# Set start and end frames
start_frame = 1
end_frame = start_frame + 600
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
# Calculate the distance between start_pos and end_pos
# distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))
chousei = 1 / distance # 斜め進みと flame の関係?
# Calculate the velocity required to move the sphere at a constant speed
velovelocity = (end_frame - start_frame) * vvv_velocity * chousei * zousoku
# Move the sphere and cylinder from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
bpy.context.scene.frame_set(i)
bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the sphere and cylinder from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Set the waiting period
wait_frames = 30
end_frame += wait_frames
# Set the current frame to the end_frame
current_frame = end_frame
# Keep the sphere and cylinder at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
current_frame += 1
# Insert a keyframe at the current frame for the sphere and cylinder's location and scale
bpy.context.scene.frame_set(current_frame)
bpy.context.object.location = end_pos
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the loop if current_frame reaches repeat_frames
if current_frame == repeat_frames:
break
# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam_data.lens = 600.0 # set focal length to 50mm (zoomed in)
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = zion_cam_location
cam.name = zion_camera
# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis
# import bpy
# アクティブなシーンを取得する
scene = bpy.context.scene
# 開始フレームを1に設定する
scene.frame_start = 1
# 終了フレームを640に設定する
scene.frame_end = 640
# aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
# Y軸 方向 幻想球体 -Y
import bpy
import math
from mathutils import Matrix
from math import radians
zion_start_pos = (zion_sx, zion_sy, zion_sz)
zion_end_pos = (zion_ex, zion_ey + zion_y_minus_zure, zion_ez)
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
vvv_velocity = vvv_velocity
zion_obj = zion_ball_minus_y_obj
zion_camera = zion_ball_minus_y_camera
zion_cam_location = zion_cam_location
# Set the location, radius, and number of subdivisions
zion_location = (zion_sx, zion_sy, zion_sz)
radius =zion_maboroshi_radius
subdivisions =zion_maboroshi_subdivisions
# Create a sphere object
bpy.ops.mesh.primitive_uv_sphere_add(location=zion_location, radius=zion_maboroshi_radius, segments=subdivisions, ring_count=subdivisions)
# Get a reference to the newly created object
obj = bpy.context.active_object
# オブジェクトに名前を付ける
bpy.context.object.name = zion_obj
# Set start and end frames
start_frame = 1
end_frame = start_frame + 600
# Define the start and end positions
start_pos = zion_start_pos
end_pos = zion_end_pos
# Calculate the distance between start_pos and end_pos
# distance = abs(math.sqrt((end_pos[0]-start_pos[0])**2 + (end_pos[1]-start_pos[1])**2 + (end_pos[2]-start_pos[2])**2))
chousei = 1 / distance # 斜め進みと flame の関係?
# Calculate the velocity required to move the sphere at a constant speed
velovelocity = (end_frame - start_frame) * vvv_velocity * chousei * zousoku
# Move the sphere and cylinder from start_pos to end_pos at a constant speed
for i in range(start_frame, end_frame + 1):
bpy.context.scene.frame_set(i)
bpy.context.object.location = tuple(s + (e-s)*((i-start_frame)*velocity/distance) for s,e in zip(start_pos, end_pos))
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the sphere and cylinder from moving after reaching the end position
bpy.context.scene.frame_set(end_frame)
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Set the waiting period
wait_frames = 30
end_frame += wait_frames
# Set the current frame to the end_frame
current_frame = end_frame
# Keep the sphere and cylinder at the end position and repeat the animation
repeat_frames = end_frame + 200
while True:
current_frame += 1
# Insert a keyframe at the current frame for the sphere and cylinder's location and scale
bpy.context.scene.frame_set(current_frame)
bpy.context.object.location = end_pos
bpy.context.object.keyframe_insert(data_path="location", index=-1)
bpy.context.object.keyframe_insert(data_path="scale", index=-1)
# Stop the loop if current_frame reaches repeat_frames
if current_frame == repeat_frames:
break
# Add a camera and set its position
cam_data = bpy.data.cameras.new('Camera')
cam_data.lens = 600.0 # set focal length to 50mm (zoomed in)
cam = bpy.data.objects.new('Camera', cam_data)
bpy.context.scene.collection.objects.link(cam)
cam.location = zion_cam_location
cam.name = zion_camera
# Add a track constraint to the camera to follow the sphere
track_constraint = cam.constraints.new(type='TRACK_TO')
track_constraint.target = bpy.context.object
track_constraint.track_axis
# import bpy
# アクティブなシーンを取得する
scene = bpy.context.scene
# 開始フレームを1に設定する
scene.frame_start = 1
# 終了フレームを640に設定する
scene.frame_end = 640
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